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HILLARY RODHAM CLINTON IT TAKES A VILLAGE formed millions of television sets into scenes of blood man says. "They are getting rewarded for destroying and violence that children not only watch but participate people in a game." in. Agile fingers race across the controls of best-sellers We already know that television doesn't just affect like Mortal Kombat and Killer Instinct, directing char- what we think; it also affects how we think. The medium, acters on the screen to execute the most desired out- as Marshall McLuhan pointed out, is itself the message. come brutal murder. There are also moves like The episodic, reactive, almost frantic pace of what is the Neck Breaker, the Skeleton Grab, the Skull Rip, and broadcast makes children feel and act frantic and short- the Death Scream. In Mortal Kombat, a computer- ens their attention spans and their patience for activities generated voice urges "Finish him!" as blood continués that take time and problems that don't yield immediate to spray. solutions. Recently, a fourteen year-old boy from a Maryland Children-and teenagers-need stimulation, but there suburb where actual violence rarely intrudes described is a limit to how much they need, and what kind. Con- his fascination with electronic violence to Washington sider for a moment what it means to put the remote con- Post Magazine staff writer David Finkel. "I like vio- trol in the hands of a preschooler. She does not have to lence," he said. "I like seeing violence. I just really like work hard to be entertained, to use her imagination as watching violence." This boy's parents are involved in she would if she were listening to a story or playing their son's life-they go to the movies with him and try make-believe. She does not have the ability to screen out to interest him in reading-but they also believe he is old what she sees and hears, let alone to evaluate it. And least enough to watch what he wants to see, listen to what he of all, faced with the dancing images and bright colors wants to hear, and play the games that amuse him. This and exciting sound effects, is she equipped to walk away. boy assures Finkel that his life would be very different The pull of television is irresistible to children, rivet- without this connection to violence. "I'd be scared to be ing their attention the way traffic accidents draw rubber- with anyone else," he explains. "I wouldn't be able to re- neckers. The homes in America where television sets late to anybody else because they've all seen it." blare night and day are like highways clogged with acci- It is too early to evaluate the effects of video games dents. Only, in this case, the children gawking mind- fully. But already some psychologists have pointed out lessly, overstimulated and underchallenged, are the victims. that children's direct control of the violence in video games could be more harmful than what they only ob- serve passively. Dr. Carole Lieberman, a UCLA psychi- atrist and former chair of the National Coalition on My PARENTS did not worry 60 much about the content Television Violence, refers to video games as a "new of the television shows my brothers and I watched as drug." "I think it's worse than television violence because they did about the amount of time we would spend at it, children are pushing the buttons themselves," Dr. Lieber- if they let us. They wanted us reading, doing chores, or

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    "ocrText": "HILLARY RODHAM CLINTON\nIT TAKES A VILLAGE\nformed millions of television sets into scenes of blood\nman says. \"They are getting rewarded for destroying\nand violence that children not only watch but participate\npeople in a game.\"\nin. Agile fingers race across the controls of best-sellers\nWe already know that television doesn't just affect\nlike Mortal Kombat and Killer Instinct, directing char-\nwhat we think; it also affects how we think. The medium,\nacters on the screen to execute the most desired out-\nas Marshall McLuhan pointed out, is itself the message.\ncome brutal murder. There are also moves like\nThe episodic, reactive, almost frantic pace of what is\nthe Neck Breaker, the Skeleton Grab, the Skull Rip, and\nbroadcast makes children feel and act frantic and short-\nthe Death Scream. In Mortal Kombat, a computer-\nens their attention spans and their patience for activities\ngenerated voice urges \"Finish him!\" as blood continués\nthat take time and problems that don't yield immediate\nto spray.\nsolutions.\nRecently, a fourteen year-old boy from a Maryland\nChildren-and teenagers-need stimulation, but there\nsuburb where actual violence rarely intrudes described\nis a limit to how much they need, and what kind. Con-\nhis fascination with electronic violence to Washington\nsider for a moment what it means to put the remote con-\nPost Magazine staff writer David Finkel. \"I like vio-\ntrol in the hands of a preschooler. She does not have to\nlence,\" he said. \"I like seeing violence. I just really like\nwork hard to be entertained, to use her imagination as\nwatching violence.\" This boy's parents are involved in\nshe would if she were listening to a story or playing\ntheir son's life-they go to the movies with him and try\nmake-believe. She does not have the ability to screen out\nto interest him in reading-but they also believe he is old\nwhat she sees and hears, let alone to evaluate it. And least\nenough to watch what he wants to see, listen to what he\nof all, faced with the dancing images and bright colors\nwants to hear, and play the games that amuse him. This\nand exciting sound effects, is she equipped to walk away.\nboy assures Finkel that his life would be very different\nThe pull of television is irresistible to children, rivet-\nwithout this connection to violence. \"I'd be scared to be\ning their attention the way traffic accidents draw rubber-\nwith anyone else,\" he explains. \"I wouldn't be able to re-\nneckers. The homes in America where television sets\nlate to anybody else because they've all seen it.\"\nblare night and day are like highways clogged with acci-\nIt is too early to evaluate the effects of video games\ndents. Only, in this case, the children gawking mind-\nfully. But already some psychologists have pointed out\nlessly, overstimulated and underchallenged, are the victims.\nthat children's direct control of the violence in video\ngames could be more harmful than what they only ob-\nserve passively. Dr. Carole Lieberman, a UCLA psychi-\natrist and former chair of the National Coalition on\nMy PARENTS did not worry 60 much about the content\nTelevision Violence, refers to video games as a \"new\nof the television shows my brothers and I watched as\ndrug.\" \"I think it's worse than television violence because\nthey did about the amount of time we would spend at it,\nchildren are pushing the buttons themselves,\" Dr. Lieber-\nif they let us. They wanted us reading, doing chores, or"
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