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HILLARY RODHAM CLINTON
IT TAKES A VILLAGE
formed millions of television sets into scenes of blood
man says. "They are getting rewarded for destroying
and violence that children not only watch but participate
people in a game."
in. Agile fingers race across the controls of best-sellers
We already know that television doesn't just affect
like Mortal Kombat and Killer Instinct, directing char-
what we think; it also affects how we think. The medium,
acters on the screen to execute the most desired out-
as Marshall McLuhan pointed out, is itself the message.
come brutal murder. There are also moves like
The episodic, reactive, almost frantic pace of what is
the Neck Breaker, the Skeleton Grab, the Skull Rip, and
broadcast makes children feel and act frantic and short-
the Death Scream. In Mortal Kombat, a computer-
ens their attention spans and their patience for activities
generated voice urges "Finish him!" as blood continués
that take time and problems that don't yield immediate
to spray.
solutions.
Recently, a fourteen year-old boy from a Maryland
Children-and teenagers-need stimulation, but there
suburb where actual violence rarely intrudes described
is a limit to how much they need, and what kind. Con-
his fascination with electronic violence to Washington
sider for a moment what it means to put the remote con-
Post Magazine staff writer David Finkel. "I like vio-
trol in the hands of a preschooler. She does not have to
lence," he said. "I like seeing violence. I just really like
work hard to be entertained, to use her imagination as
watching violence." This boy's parents are involved in
she would if she were listening to a story or playing
their son's life-they go to the movies with him and try
make-believe. She does not have the ability to screen out
to interest him in reading-but they also believe he is old
what she sees and hears, let alone to evaluate it. And least
enough to watch what he wants to see, listen to what he
of all, faced with the dancing images and bright colors
wants to hear, and play the games that amuse him. This
and exciting sound effects, is she equipped to walk away.
boy assures Finkel that his life would be very different
The pull of television is irresistible to children, rivet-
without this connection to violence. "I'd be scared to be
ing their attention the way traffic accidents draw rubber-
with anyone else," he explains. "I wouldn't be able to re-
neckers. The homes in America where television sets
late to anybody else because they've all seen it."
blare night and day are like highways clogged with acci-
It is too early to evaluate the effects of video games
dents. Only, in this case, the children gawking mind-
fully. But already some psychologists have pointed out
lessly, overstimulated and underchallenged, are the victims.
that children's direct control of the violence in video
games could be more harmful than what they only ob-
serve passively. Dr. Carole Lieberman, a UCLA psychi-
atrist and former chair of the National Coalition on
My PARENTS did not worry 60 much about the content
Television Violence, refers to video games as a "new
of the television shows my brothers and I watched as
drug." "I think it's worse than television violence because
they did about the amount of time we would spend at it,
children are pushing the buttons themselves," Dr. Lieber-
if they let us. They wanted us reading, doing chores, or
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